Posts Tagged 2e

Healing in Dungeons & Dragons

19 March 2011 by

Now, I have no intent of this blog being any sort of diatribe against 4e, but I think the following situation would never have occurred with 4e…

The party left from Hommlet and proceeded toward the town of Nulb and the Temple of Elemental Evil. Along the way they came across the ruins of the old moat house, which had been the forward post for Nulb and the Temple. Their approach and entry into the moat house saw them defeat a set of giant frogs (luckily the halfling didn’t get swallowed), and a poisonous giant spider (luckily the tank saved versus poison AND remembered to lead the spider into the open so the whole party could engage).

Between these two encounters the party ended up low on hit points and low on magic. They ended up resting to heal in the main entry room (#5). They were summarily ambushed by the brigands which had been holed up in the northeast corner of the boat house. Though the fight was arduous, they triumphed due to good tactics and quick thinking. The party ended up loosing the healing they had gained, and were still without any offensive or healing magic.

At the end of the day (literally), they were left with one party member down, two near unconsciousness and their sole healer out of healing magic. With a large pool of hit points to recover, and only one healer, the party ended up spending three complete eight hour cycles of “cast – rest – pray” in healing the party. Full resting only allows for 2hp to be recovered each day per character (3hp if someone has Healing and Herbalism), thus the healing load is carried by the loan (gypsy) priest.


Simplified 2e – NWPs

20 February 2011 by

While translating AD&D 2nd Edition into a d20 OGL styled combat was easy, the translation of Non-Weapon Proficiencies is proving to be a bit more difficult.  The mechanic itself is easy – the DM assigns a target result, and the player rolls d20 and adds their modifiers.  The DM’s target is easy, as it’s laid out very plainly in the d20 ruleset.  Additionally, it is easy to assign a +1 for each NWP slot a character has put into a proficiency.  The problem comes in applying an ability modifier.

In the d20 implementation of the 3e ruleset, WotC created a single modifier table for all abilities.  An ability score of 10 or 11 was considered to be perfectly average, with no bonus or minus.  For each pair of points about that, the character received a +1 to their Skill Check (the 3e version of an NWP).  So, a character with a 12 or 13 receiving a +1 to the appropriate skill check, and a character with an 18 or 19 received a +4.

For comparison sake, below is a table of the d20 OGL 3e ability score bonus and the various 2e AD&D bonuses:


Simplified 2e – Combat

15 February 2011 by

We played The Outsiders campaign this last Saturday and the initial Simplified 2e was a huge success.  Combat ran much smoother, with fewer questions or pauses for clarification.  Additionally, the newer players said that it was a much more enjoyable experience.

The implementation itself was quite easy.  As each player arrived, I explained what we were going to be changing and then made two adjustments to their character sheet.  First, I “inversed” their Armor Class; adding the armor and dexterity benefits to the base AC of 10.  Second, I added their “attack adjustment” modifier to any additional ability bonuses from dexterity or strength.

This created one set of bonuses for the “Attack Adj / Damage Adj” on the character sheet, and left the THAC0 field blank.  During combat this new “To Hit” modifier is simply added to attack rolls.


Simplified 2e Launch

12 February 2011 by

I’ve decided to put together a Simplified version of AD&D 2nd Edition, primarily to help streamline my current AD&D campaign – The Outsiders.  This won’t be a complete overhaul, and it won’t be an attempt to re-create AD&D in 3e.  But, it will use the OGL d20 mechanic to make things easier for players and DM alike.  You can get the details at the Simplified 2e page here on Alden Minor.

After years of playing the different versions of Dungeons & Dragons, I am back playing an AD&D campaign.  I always realized the game was complex, but after years of playing 3e/4e and other (d20 OGL games) I’ve finally realized how needlessly complex the AD&D rule set is.

I searched for existing systems or conversions that would simplify the AD&D rules while allowing me to use existing products and adventures.  The most promising were the Microlite20 and Microlite74, which focus on simplified rules and “OD&D flavor”.  However, these rules strip things down too far for my taste, and remove compatibility with the printed AD&D products.  While the AD&D products could be converted for the Microlite system, I have no desire to convert all the products and resources I use.

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