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Simplified 2e – Combat

15 February 2011 by

We played The Outsiders campaign this last Saturday and the initial Simplified 2e was a huge success.  Combat ran much smoother, with fewer questions or pauses for clarification.  Additionally, the newer players said that it was a much more enjoyable experience.

The implementation itself was quite easy.  As each player arrived, I explained what we were going to be changing and then made two adjustments to their character sheet.  First, I “inversed” their Armor Class; adding the armor and dexterity benefits to the base AC of 10.  Second, I added their “attack adjustment” modifier to any additional ability bonuses from dexterity or strength.

This created one set of bonuses for the “Attack Adj / Damage Adj” on the character sheet, and left the THAC0 field blank.  During combat this new “To Hit” modifier is simply added to attack rolls.

The fighter classes get +1 each level, and the cleric classes get +2 every three levels.  Additionally the thief classes get +1 every other level, and wizard classes get +1 every three levels.

Attack Adjustments for the first ten levels are:

1 2 3 4 5 6 7 8 9 10
Fighter +0 +1 +2 +3 +4 +5 +6 +7 +8 +9
Cleric +0 +0 +0 +2 +2 +2 +4 +4 +4 +6
Thief +0 +0 +1 +1 +2 +2 +3 +3 +4 +4
Wizard +0 +0 +0 +1 +1 +1 +2 +2 +2 +3
Armor Bonuses:

Clothing or Robes +0
Shield (added to any additional armor) +1
Leather or Padded +2
Studded Leather or Ring Mail +3
Brigandine, Scale Mail or Hide Armor +4
Chain Mail +5
Spint Mail, Banded Mail or Bronze Plate Mail +6
Plate Mail +7
Field Plate Armor +8
Full Plate Armor +9

Simplified 2e ,