Bypassing Half a Module
One key aspect of being a DM is adjusting to what the party throws your way, and boy did they throw a curve ball my way…
My gaming group has recently started a “1.75e” campaign, embarking on the classic AD&D adventure “The Temple of Elemental Evil”. In preparation for the first sessions I read and reread the 20 pages of the module that outline the who, what and why of Hommlet. I felt I was comfortable to play out the conversations and scenarios the party would generate upon arriving in Hommlet. Little did I know that I wouldn’t need 90% of what I had prepared…
This first session had the players developing their back-stories in a communal fashion, developing their motivation for adventure, and setting out for Hommlet. Playing true to the module’s origins, the campaign is set in Greyhawk, and the party is based in Verbobonc – which is to the northwest of Hommlet.
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